【感受C++的魅力】:用C++演奏歌曲《起风了》——含完整源码

慈云数据 2024-05-13 技术支持 81 0

文章目录

      • 一、运行效果
      • 二、代码实现
        • 1. 引入部分
        • 2. 枚举
        • 3. 音色定义
        • 4. 演奏速度定义
        • 5. 特殊定义
        • 6. 模拟风声
        • 三、完整代码

          一、运行效果

          【C++的魅力】:用C++演奏歌曲《起风了》

          【感受C++的魅力】:用C++演奏歌曲《起风了》——含完整源码
          (图片来源网络,侵删)

          二、代码实现

          1. 引入部分
          #include 
          #include 
          #pragma comment(lib,"winmm.lib")
          using namespace std;
          

          iostream :包含标准输入输出流库,用于执行输入输出操作

          Windows.h:包含Windows API的头文件,用于访问Windows系统功能。

          【感受C++的魅力】:用C++演奏歌曲《起风了》——含完整源码
          (图片来源网络,侵删)

          #pragma comment(lib,“winmm.lib”):这是一个特殊的预处理指令,用于告诉编译器在链接阶段将winmm.lib库与程序关联起来。winmm.lib是Windows多媒体库,它包含了用于音频和视频功能的函数,包括MIDI功能的实现。

          using namespace std:这行代码告诉编译器在后续代码中使用标准命名空间(std)中的名称而不需要明确的命名空间前缀。例如,可以直接使用cout而不是std::cout。

          2. 枚举
          enum Scale
          {
              Rest = 0, C8 = 108, B7 = 107, A7s = 106, A7 = 105, G7s = 104, G7 = 103, F7s = 102, F7 = 101, E7 = 100,
              D7s = 99, D7 = 98, C7s = 97, C7 = 96, B6 = 95, A6s = 94, A6 = 93, G6s = 92, G6 = 91, F6s = 90, F6 = 89,
              E6 = 88, D6s = 87, D6 = 86, C6s = 85, C6 = 84, B5 = 83, A5s = 82, A5 = 81, G5s = 80, G5 = 79, F5s = 78,
              F5 = 77, E5 = 76, D5s = 75, D5 = 74, C5s = 73, C5 = 72, B4 = 71, A4s = 70, A4 = 69, G4s = 68, G4 = 67,
              F4s = 66, F4 = 65, E4 = 64, D4s = 63, D4 = 62, C4s = 61, C4 = 60, B3 = 59, A3s = 58, A3 = 57, G3s = 56,
              G3 = 55, F3s = 54, F3 = 53, E3 = 52, D3s = 51, D3 = 50, C3s = 49, C3 = 48, B2 = 47, A2s = 46, A2 = 45,
              G2s = 44, G2 = 43, F2s = 42, F2 = 41, E2 = 40, D2s = 39, D2 = 38, C2s = 37, C2 = 36, B1 = 35, A1s = 34,
              A1 = 33, G1s = 32, G1 = 31, F1s = 30, F1 = 29, E1 = 28, D1s = 27, D1 = 26, C1s = 25, C1 = 24, B0 = 23,
              A0s = 22, A0 = 21
          };
          
          1. enum Scale:这行代码声明了一个名为 Scale 的枚举类型。

          2. Rest = 0:定义了一个名为 Rest 的枚举项,它代表一个休止符(即在音乐中不发音的部分),赋值为0。

          3. C8 = 108, B7 = 107, …:这些行定义了一系列以音乐音阶中的音符命名的枚举项,每个音符后面紧跟一个整数值。这些值通常对应于MIDI音符编号,这是一种在 MIDI(音乐器数字接口) 消息中表示音符的标准方式。例如,C8 = 108 表示最高八度中的C音符。

          4. A7s = 106, A7 = 105:这里展示了一个音符的两种形式,A7s 表示A7的升半音(sharp),而 A7 表示标准的A7音符。在音乐理论中,升半音是指将音符的音高提高半音步。

          5. G7s = 104, G7 = 103, …:以相同的方式,定义了G7的升半音和标准版本。

          6. F7s = 102, F7 = 101, E7 = 100, …:继续定义了F7的升半音和标准版本,以及其他音符。

          7. D7s = 99, D7 = 98, …:以此类推,定义了D7的升半音和标准版本。

          8. C7s = 97, C7 = 96, …:定义了C7的升半音和标准版本。

          • Rest = 0:这不是一个音符,而是表示音乐中的休止符,即在该位置不发音。
          • C8 = 108:表示最高八度(第八个八度)的C音符。在MIDI中,C8是钢琴键盘上最高的标准C音符。
          • B7 = 107:表示比C8低一个半音的B音符,属于同一个八度。
          • A7s = 106:表示A7的升半音版本,即A7和B7之间的黑键。
          • A7 = 105:表示标准音高的A7音符。
          • G7s = 104:表示G7的升半音版本,即G7和A7之间的黑键。
          • G7 = 103:表示标准音高的G7音符。
          • F7s = 102:表示F7的升半音版本,即F7和G7之间的黑键。
          • F7 = 101:表示标准音高的F7音符。
          • E7 = 100:表示E7音符,没有升半音或降半音。

            以此类推,每个音符都有其对应的MIDI音符编号,其中:

            • 带有 s 的音符名称(如 A7s)表示该音符是升半音,即该音符和下一个音符之间的黑键。
            • 没有 s 的音符名称(如 A7)表示该音符是标准音高,没有升或降。
            • 音符名称后面的数字(如 C8 中的 8)表示该音符所在的八度。数字越大,音高越高。
              3. 音色定义
              enum Voice
              {
                  X1 = C2, X2 = D2, X3 = E2, X4 = F2, X5 = G2, X6 = A2, X7 = B2,
                  L1 = C3, L2 = D3, L3 = E3, L4 = F3, L5 = G3, L6 = A3, L7 = B3,
                  M1 = C4, M2 = D4, M3 = E4, M4 = F4, M5 = G4, M6 = A4, M7 = B4,
                  H1 = C5, H2 = D5, H3 = E5, H4 = F5, H5 = G5, H6 = A5, H7 = B5,
                  LOW_SPEED = 500, MIDDLE_SPEED = 400, HIGH_SPEED = 300,
                  _ = 0XFF
              };
              
              1. X1 至 X7:这些音色从 C2 到 B2,表示较低音区的音符。这些是为了模拟某种低音乐器,如低音吉他或低音萨克斯风。

              2. L1 至 L7:这些音色从 C3 到 B3,处于中低音区,代表中音区的乐器,如中提琴或次中音萨克斯风。

              3. M1 至 M7:这些音色从 C4 到 B4,处于中央音区,通常用于模拟人声或中等音高的乐器,如小提琴或长笛。

              4. H1 至 H7:这些音色从 C5 到 B5,处于较高音区,用于模拟高音乐器,如小号或短笛。

              4. 演奏速度定义
              1. LOW_SPEED:值为 500,表示一个较慢的演奏速度,单位可能是毫秒。在MIDI音乐中,这个值可能用来设置较长的音符间隔,以产生较慢的旋律或节奏。

              2. MIDDLE_SPEED:值为 400,表示中等速度,比 LOW_SPEED 稍快,用于设置适中的音符间隔。

              3. HIGH_SPEED:值为 300,表示一个较快的演奏速度,用于快速连续的音符,产生快速的旋律或节奏。

              5. 特殊定义
              1. _:值为 0XFF,十六进制的255。在许多上下文中,这个值用作一个特殊的标记或作为“终止”或“静音”的指示。在MIDI上下文中,它表示一个特殊的控制指令,如终止当前音符的演奏。

              具体作用

              在MIDI音乐编程中,音色通常用来指定MIDI消息中的音色参数,以模拟不同的乐器声音。例如,X1 = C2 表示音色 X1 对应于音符 C2 的声音。演奏速度常量可能用来控制MIDI消息的发送间隔,从而影响音乐的节奏。

              在实际应用中,这些常量的具体作用取决于程序的上下文和设计者的意图。例如,在创建一段MIDI音乐时,可能会根据 Voice 枚举中的音色来选择不同的乐器声音,并根据速度常量来控制音乐的节奏快慢。

              6. 模拟风声
              void Wind()
              {
                  HMIDIOUT handle;
                  midiOutOpen(&handle, 0, 0, 0, CALLBACK_NULL);
                  // midiOutShortMsg(handle, 2 
                       400,0,L7,M1,M2,M3,300,L3,0,M5,M3,300,L2,L5,2,_,0,L7,M1,M2,M3,300,L2,0,M5,M3,M2,M3,M1,M2,L7,M1,300,L5,0,L7,M1,M2,M3,300,L3,0,M5,M3,300,L2,L5,2,_,0,L7,M1,M2,M3,300,L2,0,M5,M3,M2,M3,M1,M2,L7,M1,300,L5,
                       0,L7,M1,M2,M3,300,L3,0,M5,M3,300,L2,L5,2,_,0,L7,M1,M2,M3,300,L2,0,M5,M3,M2,M3,M1,M2,L7,M1,300,L5,0,L7,M1,M2,M3,300,L3,0,M5,M3,300,L2,L5,2,_,
                       0,M6,M3,M2,L6,M3,L6,M2,M3,L6,_,_,_,
                       M2,700,0,M1,300,M2,700,0,M1,300,M2,M3,M5,0,M3,700,300,M2,700,0,M1,300,M2,700,0,M1,M2,M3,M2,M1,300,L5,_,
                       M2,700,0,M1,300,M2,700,0,M1,300,M2,M3,M5,0,M3,700,300,M2,700,0,M3,300,M2,0,M1,700,300,M2,_,_,_,
                       M2,700,0,M1,300,M2,700,0,M1,300,M2,M3,M5,0,M3,700,300,M2,700,0,M3,300,M2,0,M1,700,300,L6,_,
                       0,M3,M2,M1,M2,300,M1,_,0,M3,M2,M1,M2,300,M1,700,0,L5,M3,M2,M1,M2,300,M1,_,_,_,
                       M1,M2,M3,M1,M6,0,M5,M6,300,_,700,0,M1,300,M7,0,M6,M7,300,_,_,M7,0,M6,M7,300,_,M3,0,H1,H2,H1,M7,300,M6,M5,M6,0,M5,M6,_,M5,M6,M5,300,M6,0,M5,M2,300,_,0,M5,700,300,M3,_,_,_,
                       M1,M2,M3,M1,M6,0,M5,M6,300,_,700,0,M1,300,M7,0,M6,M7,300,_,_,M7,0,M6,M7,300,_,M3,0,H1,H2,H1,M7,300,M6,M5,M6,0,H3,H3,300,_,M5,M6,0,H3,H3,300,_,0,M5,700,300,M6,_,_,_,_,_,
                       H1,H2,H3,0,H6,H5,300,_,0,H6,H5,300,_,0,H6,H5,300,_,0,H2,H3,300,H3,0,H6,H5,300,_,0,H6,H5,300,_,0,H6,H5,300,_,0,H2,H3,300,H2,0,H1,M6,300,_,0,H1,H1,300,H2,0,H1,300,M6,700,0,_,300,H1,700,H3,_,0,H3,H4,H3,H2,H3,300,H2,700,
                       H1,H2,H3,0,H6,H5,_,H6,H5,_,H6,H5,300,_,H3,H3,0,H6,H5,_,H6,H5,_,H6,H5,700,300,H3,700,H2,0,H1,M6,700,300,
                       H3,700,H2,0,H1,300,M6,700,H1,H1,_,_,_,_,_,
                       0,M6,300,H3,700,H2,0,H1,M6,700,300,H3,H2,700,300,0,H1,M6,300,700,H1,H1,_,_,
                       0,L7,M1,M2,M3,300,L3,0,M5,M3,300,L2,L5,2,_,0,L7,M1,M2,M3,300,L2,0,M5,M3,M2,M3,M1,M2,L7,M1,300,L5,0,L7,M1,M2,M3,300,L3,0,M5,M3,300,L2,L5,2,_,
                       0,M6,M3,M2,L6,M3,L6,M2,M3,L6,_,_,_,
                       M2,700,0,M1,300,M2,700,0,M1,300,M2,M3,M5,0,M3,700,300,M2,700,0,M1,300,M2,700,0,M1,M2,M3,M2,M1,300,L5,_,
                       M2,700,0,M1,300,M2,700,0,M1,300,M2,M3,M5,0,M3,700,300,M2,700,0,M3,300,M2,0,M1,700,300,M2,_,_,_,
                       M2,700,0,M1,300,M2,700,0,M1,300,M2,M3,M5,0,M3,700,300,M2,700,0,M3,300,M2,0,M1,700,300,L6,_,
                       0,M3,M2,M1,M2,300,M1,_,0,M3,M2,M1,M2,300,M1,700,0,L5,M3,M2,M1,M2,300,M1,_,_,_,
                       M1,M2,M3,M1,M6,0,M5,M6,300,_,700,0,M1,300,M7,0,M6,M7,300,_,_,M7,0,M6,M7,300,_,M3,0,H1,H2,H1,M7,300,M6,M5,M6,0,M5,M6,_,M5,M6,M5,300,M6,0,M5,M2,300,_,0,M5,700,300,M3,_,_,_,
                       M1,M2,M3,M1,M6,0,M5,M6,300,_,700,0,M1,300,M7,0,M6,M7,300,_,_,M7,0,M6,M7,300,_,M3,0,H1,H2,H1,M7,300,M6,M5,M6,0,H3,H3,300,_,M5,M6,0,H3,H3,300,_,0,M5,700,300,M6,_,_,_,_,_,
                       H1,H2,H3,0,H6,H5,300,_,0,H6,H5,300,_,0,H6,H5,300,_,0,H2,H3,300,H3,0,H6,H5,300,_,0,H6,H5,300,_,0,H6,H5,300,_,0,H2,H3,300,H2,0,H1,M6,300,_,0,H1,H1,300,H2,0,H1,300,M6,700,0,_,300,H1,700,H3,_,0,H3,H4,H3,H2,H3,300,H2,700,
                       H1,H2,H3,0,H6,H5,_,H6,H5,_,H6,H5,300,_,H3,H3,0,H6,H5,_,H6,H5,_,H6,H5,700,300,H3,700,H2,0,H1,M6,700,300,
                       H3,700,H2,0,H1,300,M6,700,H1,H1,_,_,_,_,_,
                       H1,H2,H3,0,H6,H5,300,_,0,H6,H5,300,_,0,H6,H5,300,_,0,H2,H3,300,H3,0,H6,H5,300,_,0,H6,H5,300,_,0,H6,H5,300,_,0,H2,H3,300,H2,0,H1,M6,300,_,0,H1,H1,300,H2,0,H1,300,M6,700,0,_,300,H1,700,H3,_,0,H3,H4,H3,H2,H3,300,H2,700,
                       H2,H3,0,H6,H5,_,H6,H5,_,H6,H5,300,_,H3,H3,0,H6,H5,_,H6,H5,_,H6,H5,700,300,H3,700,H2,0,H1,M6,700,300,
                       H3,700,H2,0,H1,300,M6,700,H1,H1,_,_,_,_,_,
                       H1,H2,H3,0,H6,H5,300,_,0,H6,H5,300,_,0,H6,H5,300,_,0,H2,H3,300,H3,0,H6,H5,300,_,0,H6,H5,300,_,0,H6,H5,300,_,0,H2,H3,300,H2,0,H1,M6,300,_,0,H1,H1,300,H2,0,H1,300,M6,700,0,_,300,H1,700,H3,_,0,H3,H4,H3,H2,H3,300,H2,700,
                       H1,H2,H3,0,H6,H5,_,H6,H5,_,H6,H5,300,_,H3,H3,0,H6,H5,_,H6,H5,_,H6,H5,700,300,H3,700,H2,0,H1,M6,700,300,
                       H3,700,H2,0,H1,300,M6,700,H1,H1,_,_,_,_,_,
                       0,M6,300,H3,700,H2,0,H1,M6,700,300,H3,H2,700,300,0,H1,M6,300,700,H1,H1,_,_,_,_,_,_,_,
                  };
                  for (auto i : wind) {
                      if (i == 0) { sleep = 175; continue; }
                      if (i == 700) { Sleep(175); continue; }
                      if (i == 300) { sleep = 350; continue; }
                      if (i == _) {
                          Sleep(350);
                          continue;
                      }
                      // if (i == 900) volume += 100;
                      voice = (volume 
                  Rest = 0, C8 = 108, B7 = 107, A7s = 106, A7 = 105, G7s = 104, G7 = 103, F7s = 102, F7 = 101, E7 = 100,
                  D7s = 99, D7 = 98, C7s = 97, C7 = 96, B6 = 95, A6s = 94, A6 = 93, G6s = 92, G6 = 91, F6s = 90, F6 = 89,
                  E6 = 88, D6s = 87, D6 = 86, C6s = 85, C6 = 84, B5 = 83, A5s = 82, A5 = 81, G5s = 80, G5 = 79, F5s = 78,
                  F5 = 77, E5 = 76, D5s = 75, D5 = 74, C5s = 73, C5 = 72, B4 = 71, A4s = 70, A4 = 69, G4s = 68, G4 = 67,
                  F4s = 66, F4 = 65, E4 = 64, D4s = 63, D4 = 62, C4s = 61, C4 = 60, B3 = 59, A3s = 58, A3 = 57, G3s = 56,
                  G3 = 55, F3s = 54, F3 = 53, E3 = 52, D3s = 51, D3 = 50, C3s = 49, C3 = 48, B2 = 47, A2s = 46, A2 = 45,
                  G2s = 44, G2 = 43, F2s = 42, F2 = 41, E2 = 40, D2s = 39, D2 = 38, C2s = 37, C2 = 36, B1 = 35, A1s = 34,
                  A1 = 33, G1s = 32, G1 = 31, F1s = 30, F1 = 29, E1 = 28, D1s = 27, D1 = 26, C1s = 25, C1 = 24, B0 = 23,
                  A0s = 22, A0 = 21
              };
              enum Voice
              {
                  X1 = C2, X2 = D2, X3 = E2, X4 = F2, X5 = G2, X6 = A2, X7 = B2,
                  L1 = C3, L2 = D3, L3 = E3, L4 = F3, L5 = G3, L6 = A3, L7 = B3,
                  M1 = C4, M2 = D4, M3 = E4, M4 = F4, M5 = G4, M6 = A4, M7 = B4,
                  H1 = C5, H2 = D5, H3 = E5, H4 = F5, H5 = G5, H6 = A5, H7 = B5,
                  LOW_SPEED = 500, MIDDLE_SPEED = 400, HIGH_SPEED = 300,
                  _ = 0XFF
              };
              void Wind()
              {
                  HMIDIOUT handle;
                  midiOutOpen(&handle, 0, 0, 0, CALLBACK_NULL);
                  // midiOutShortMsg(handle, 2 
                       400,0,L7,M1,M2,M3,300,L3,0,M5,M3,300,L2,L5,2,_,0,L7,M1,M2,M3,300,L2,0,M5,M3,M2,M3,M1,M2,L7,M1,300,L5,0,L7,M1,M2,M3,300,L3,0,M5,M3,300,L2,L5,2,_,0,L7,M1,M2,M3,300,L2,0,M5,M3,M2,M3,M1,M2,L7,M1,300,L5,
                       0,L7,M1,M2,M3,300,L3,0,M5,M3,300,L2,L5,2,_,0,L7,M1,M2,M3,300,L2,0,M5,M3,M2,M3,M1,M2,L7,M1,300,L5,0,L7,M1,M2,M3,300,L3,0,M5,M3,300,L2,L5,2,_,
                       0,M6,M3,M2,L6,M3,L6,M2,M3,L6,_,_,_,
                       M2,700,0,M1,300,M2,700,0,M1,300,M2,M3,M5,0,M3,700,300,M2,700,0,M1,300,M2,700,0,M1,M2,M3,M2,M1,300,L5,_,
                       M2,700,0,M1,300,M2,700,0,M1,300,M2,M3,M5,0,M3,700,300,M2,700,0,M3,300,M2,0,M1,700,300,M2,_,_,_,
                       M2,700,0,M1,300,M2,700,0,M1,300,M2,M3,M5,0,M3,700,300,M2,700,0,M3,300,M2,0,M1,700,300,L6,_,
                       0,M3,M2,M1,M2,300,M1,_,0,M3,M2,M1,M2,300,M1,700,0,L5,M3,M2,M1,M2,300,M1,_,_,_,
                       M1,M2,M3,M1,M6,0,M5,M6,300,_,700,0,M1,300,M7,0,M6,M7,300,_,_,M7,0,M6,M7,300,_,M3,0,H1,H2,H1,M7,300,M6,M5,M6,0,M5,M6,_,M5,M6,M5,300,M6,0,M5,M2,300,_,0,M5,700,300,M3,_,_,_,
                       M1,M2,M3,M1,M6,0,M5,M6,300,_,700,0,M1,300,M7,0,M6,M7,300,_,_,M7,0,M6,M7,300,_,M3,0,H1,H2,H1,M7,300,M6,M5,M6,0,H3,H3,300,_,M5,M6,0,H3,H3,300,_,0,M5,700,300,M6,_,_,_,_,_,
                       H1,H2,H3,0,H6,H5,300,_,0,H6,H5,300,_,0,H6,H5,300,_,0,H2,H3,300,H3,0,H6,H5,300,_,0,H6,H5,300,_,0,H6,H5,300,_,0,H2,H3,300,H2,0,H1,M6,300,_,0,H1,H1,300,H2,0,H1,300,M6,700,0,_,300,H1,700,H3,_,0,H3,H4,H3,H2,H3,300,H2,700,
                       H1,H2,H3,0,H6,H5,_,H6,H5,_,H6,H5,300,_,H3,H3,0,H6,H5,_,H6,H5,_,H6,H5,700,300,H3,700,H2,0,H1,M6,700,300,
                       H3,700,H2,0,H1,300,M6,700,H1,H1,_,_,_,_,_,
                       0,M6,300,H3,700,H2,0,H1,M6,700,300,H3,H2,700,300,0,H1,M6,300,700,H1,H1,_,_,
                       0,L7,M1,M2,M3,300,L3,0,M5,M3,300,L2,L5,2,_,0,L7,M1,M2,M3,300,L2,0,M5,M3,M2,M3,M1,M2,L7,M1,300,L5,0,L7,M1,M2,M3,300,L3,0,M5,M3,300,L2,L5,2,_,
                       0,M6,M3,M2,L6,M3,L6,M2,M3,L6,_,_,_,
                       M2,700,0,M1,300,M2,700,0,M1,300,M2,M3,M5,0,M3,700,300,M2,700,0,M1,300,M2,700,0,M1,M2,M3,M2,M1,300,L5,_,
                       M2,700,0,M1,300,M2,700,0,M1,300,M2,M3,M5,0,M3,700,300,M2,700,0,M3,300,M2,0,M1,700,300,M2,_,_,_,
                       M2,700,0,M1,300,M2,700,0,M1,300,M2,M3,M5,0,M3,700,300,M2,700,0,M3,300,M2,0,M1,700,300,L6,_,
                       0,M3,M2,M1,M2,300,M1,_,0,M3,M2,M1,M2,300,M1,700,0,L5,M3,M2,M1,M2,300,M1,_,_,_,
                       M1,M2,M3,M1,M6,0,M5,M6,300,_,700,0,M1,300,M7,0,M6,M7,300,_,_,M7,0,M6,M7,300,_,M3,0,H1,H2,H1,M7,300,M6,M5,M6,0,M5,M6,_,M5,M6,M5,300,M6,0,M5,M2,300,_,0,M5,700,300,M3,_,_,_,
                       M1,M2,M3,M1,M6,0,M5,M6,300,_,700,0,M1,300,M7,0,M6,M7,300,_,_,M7,0,M6,M7,300,_,M3,0,H1,H2,H1,M7,300,M6,M5,M6,0,H3,H3,300,_,M5,M6,0,H3,H3,300,_,0,M5,700,300,M6,_,_,_,_,_,
                       H1,H2,H3,0,H6,H5,300,_,0,H6,H5,300,_,0,H6,H5,300,_,0,H2,H3,300,H3,0,H6,H5,300,_,0,H6,H5,300,_,0,H6,H5,300,_,0,H2,H3,300,H2,0,H1,M6,300,_,0,H1,H1,300,H2,0,H1,300,M6,700,0,_,300,H1,700,H3,_,0,H3,H4,H3,H2,H3,300,H2,700,
                       H1,H2,H3,0,H6,H5,_,H6,H5,_,H6,H5,300,_,H3,H3,0,H6,H5,_,H6,H5,_,H6,H5,700,300,H3,700,H2,0,H1,M6,700,300,
                       H3,700,H2,0,H1,300,M6,700,H1,H1,_,_,_,_,_,
                       H1,H2,H3,0,H6,H5,300,_,0,H6,H5,300,_,0,H6,H5,300,_,0,H2,H3,300,H3,0,H6,H5,300,_,0,H6,H5,300,_,0,H6,H5,300,_,0,H2,H3,300,H2,0,H1,M6,300,_,0,H1,H1,300,H2,0,H1,300,M6,700,0,_,300,H1,700,H3,_,0,H3,H4,H3,H2,H3,300,H2,700,
                       H2,H3,0,H6,H5,_,H6,H5,_,H6,H5,300,_,H3,H3,0,H6,H5,_,H6,H5,_,H6,H5,700,300,H3,700,H2,0,H1,M6,700,300,
                       H3,700,H2,0,H1,300,M6,700,H1,H1,_,_,_,_,_,
                       H1,H2,H3,0,H6,H5,300,_,0,H6,H5,300,_,0,H6,H5,300,_,0,H2,H3,300,H3,0,H6,H5,300,_,0,H6,H5,300,_,0,H6,H5,300,_,0,H2,H3,300,H2,0,H1,M6,300,_,0,H1,H1,300,H2,0,H1,300,M6,700,0,_,300,H1,700,H3,_,0,H3,H4,H3,H2,H3,300,H2,700,
                       H1,H2,H3,0,H6,H5,_,H6,H5,_,H6,H5,300,_,H3,H3,0,H6,H5,_,H6,H5,_,H6,H5,700,300,H3,700,H2,0,H1,M6,700,300,
                       H3,700,H2,0,H1,300,M6,700,H1,H1,_,_,_,_,_,
                       0,M6,300,H3,700,H2,0,H1,M6,700,300,H3,H2,700,300,0,H1,M6,300,700,H1,H1,_,_,_,_,_,_,_,
                  };
                  for (auto i : wind) {
                      if (i == 0) { sleep = 175; continue; }
                      if (i == 700) { Sleep(175); continue; }
                      if (i == 300) { sleep = 350; continue; }
                      if (i == _) {
                          Sleep(350);
                          continue;
                      }
                      // if (i == 900) volume += 100;
                      voice = (volume 
                  Wind();
                  return 0;
              }
              
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